Wednesday, March 28, 2007
Julian Sparks
Now with 117% more colour! Hope you like, much more updates to come in the coming weeks, I'm also going to set up another blog which specifically deals with the production of this animation, as a production blog for tutors and such to look at. I'll keep you posted.
Sunday, March 25, 2007
Marauders
Thanks to a good friend giving me some hosting a while back, I figured I'd encode my own, smaller web-safe version of my Marauders film and upload it. I wasn't too happy with the compression Youtube did to the video, and the video was kinda cropped off on my blog, so instead;
Here is a direct link to a nice quicktime file of my last short film, Marauders.
I hope you like it. I'm not too pleased with it because I know for a fact I can draw a hundred times better than that, but I left the project a little to the last minute so I didn't have time to really stress over the drawings unfortunately.
Since then, however, I've really been pushing the character designs for use in my next project which is a fair bit more ambitious and (so far!) a lot more fun, too. I feel comfortable sharing a little here now of what Julian looks like now;
Here is a direct link to a nice quicktime file of my last short film, Marauders.
I hope you like it. I'm not too pleased with it because I know for a fact I can draw a hundred times better than that, but I left the project a little to the last minute so I didn't have time to really stress over the drawings unfortunately.
Since then, however, I've really been pushing the character designs for use in my next project which is a fair bit more ambitious and (so far!) a lot more fun, too. I feel comfortable sharing a little here now of what Julian looks like now;
Wednesday, March 07, 2007
Julian looks way cooler now
This is an animation I worked on for last semesters university project. I have since began developing the characters and the world in this brief glimpse for a more ambitious project; a computer game. I'll be posting up stuff in relation to this project a lot in the future, I imagine, as it'll require a great deal of my work time.
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